This game is good for a number of children. It was created to play with a mixed group of fourth and fifth graders. But you owe it to the tailor to have it for the level of the level as well, according to the children and the thing in the level to have the poetic superpowers.
This game allows children to use counting and exploit money. It is designed to practice basic multiplication and division problems. But it is easy to substitute in grammar, trivia or other types of questions. It can be very time consuming and works best if flashed briefly over several weeks. But in a few ways I reduced the going around in a few or a few days.
Materials
Coins (real or fake)
Paper (such as score and track scores)
How it works
Have your children come up with a list of the powers you want. Examples are super speed, fire, lightning, time control. Next, use the number of each ability’s defense and attack. Also, we assign a value to each power. The more powerful the faculty (or the more freely sought after), the more expensive it must become. Example:
$.25 Super Volo 1 Defense II ”
$.25 Flying Climb 1 Defense 3
$2 Fire Attack 5 Defense 3
$2 Lightning Ascend 5 Defense 2
$ 5 Time Control Ascend 7 Defense 5
After the list has been collected and the attack and defense have been explained (this is easier with older children), they assign a value to the type of question. For example, a basic multiplication problem like 3×4 is answered correctly by a child getting a nickel. A harder question like 35×15 gets half and a mixed question like (35×5) + 20 gets a quarter. How much each question is worth depends on how slow or fast you want to go in the game.
To ask twice. Each child must ask the question in detail and answer the money correctly. The second is related to speed – asking a question and being the first to answer with the right answer wins money. The second way can be problematic. Especially if one child excels in mathdavitor than others, he will end up with all the money and end. others eventually become disgusted. However, if the group of children is more equal in skill, speed makes the game competitive. A way to round off the points is by having all the children join together, or by giving specific questions that can be answered by a few named children.
Once a child has enough money to buy, they can choose to buy more expensive power or wait. An option that was used on occasion was for the child to say “Super” (like bingo) when they wanted to buy power. After each child has at least one power, they choose to duel.
The program ended before he could properly assist in the duel. So this part is all game theory and you will have to do some trial and error to see if it works without all the chaos. The idea is (as in card games) that the child will have an avatar (explained in the optional section below). then let them cast their power upon the person of their choice. He must answer to whatever powers. If you can keep each child’s power a secret from the others, this part will be more fun. Example:
Boy A sends a forceful attack at boy B. If boy B has a total defense strength of 4, they can deflect the blow. Otherwise they will either drop a round or lose life points. How many life points you have depends on how long you want the duel to last. If boy B is still in the game, boy A can counterattack or start a duel with another boy. Each attack can only be used once. If boy A is attacked by fire, he cannot defend himself. They will have another power to choose. Of course there is leeway to move the rules around or simplify them for your own purposes.
Optional (Avatars
Materials
lead
Colored Pencil or Markers
Popsicle stick
Gluten
Avatar Steps
Each child creates a character. Give a name, element, list of interests or anything else you feel the child will find interesting. Then have them stick the character on a square of paper small enough to stick to a Popsicle stick. Attach a paper popsicle stick and you’re good to go.