The Naruto Trading Card Game (or TCG) is a great new game that hit the market last year that has gained a large fan base and is growing in popularity. Most major retail outlets now carry wild cards, and because of the simple game play, cute movies, collecting ability, and the growing tournament host, Naruto TCG is actually starting to draw in players from other card games like the TCG giant Yu-Gi-O. With its growing popularity, many are curious. how the game works, seeing it play with no explanation can be a bit of a foreboding, but I’m going to break down the simple mechanics of the game here, right now, in basic terms. So anyone who reads this will be ready for ninja anxiety in about 5 minutes!
The first three types of paper must be understood. There are Ninja, Jutsu and Missions. Ninja will obviously make your fight, Jutsu will support your power and ninja and have various effects on the game, and Missions represent designated duties of the ninja, but often work to influence the way the turn is played.
There are two solid victory conditions in the Naruto TCG. First and second battle wins 10 prizes. Every time a ninja is sent to fight, and no other ninja stops then that player gets certain rewards of the fights, which are the cards decorated with the top fighting players. Reward the player with 10 battle ends the game, even if the player runs out of cards in the game deck also ends.
Decks are needed to play ludo, and of course two players have two decks (one coin required). The deck must consist of at least 40 cards, but can contain as many cards as the player wishes. This means if you want to play with 40 cards in the deck, cool, 45 is also nice, 50 is nice, and even 500 cards It would be nice (even if you don’t mind). Another deck restriction is that you can only have three copies of each card in your deck and your deck then cannot contain more than 25 ninja. There is a 25 Ninja restriction that makes players want to save as little decoration as possible, because if you don’t have a ninja, you lose the game!
After your deck-construction is done you can start playing. First the coin is flipped and the player calls heads or tails. The player who is called correctly gets it first. The first step in the game is to draw 6 cards (this is only done in the first turn of the game). After you look at these six cards decide if you want to keep your hand, or place the cards on the bottom of your deck and draw a new hand of 5 cards, if you still don’t like your hand then you can put it on the bottom. your decks again and draw a new hand of 4 cards, now you’re stuck with these four cards. Each player only has these options when the game starts, and at no other time.