Video Game Review: Perfect World International

In this, my first ever review of an MMORPG video game, I would like to mention that the AC scoring system has a combined graphics and audio score. This review seems really harsh to me. As I’ll explain later, Perfect World has beautiful graphics, but the sound is downright dull. This work should be considered as two extreme opposites, but the sound is really bad, and the graphics, while good, are far from what the title suggests. So I feel that the problems sound the final result. That said, my quick summary of this game review is Perfect International, nice eye candy, but has little else to offer. The game is free, but I will say in advance that you get exactly what you pay for with this offering from Perfect World Co., Ltd.

After Saga Ryzom shut down its main servers (to return online for free), I searched for another MMORPG that offered the same mass feeling. customization that comes with Ryzom. The trailers I saw from Perfect World sold me on their ability to do crafty things, to take care of themselves, or to fight over horse mounds. The game had other selling points, such as stunning graphics, expansive playing areas, an “infinitely customizable appearance”, and the ability to create one of three mystical races. Players can become a human, a tame creature, or a flying elf. Say it with me, “Oooooh”).

But first, I had to spend a day about this 6 GB, and another two days manually downloading it. For all that work, it only took three minutes for the editor to reveal a major flaw in the game.

When he chooses untamed, where there is no female wolf, nor male kitsune model ears and tail. Males are “barbarians” and “poisoners”. The females look like kitsune or neko, and this is their biggest selling point. Like in Second Life, I can be a catgirl. (Say with me, “Squeeeee!” Hey, shut up! Don’t judge me just because you want a tail and any ears.

As you can probably guess, my first character was made from an untamed vemonancer, but I decided to buck my past trend for catgirls and became a real kitsune. After taking a few more minutes to do my hair and makeup (no, seriously) I finally decided I was ready to check out the game. This put me back in untamed home territory, and I was so disgusted by the site that I left and logged back into the editor’s account.

Choosing the untamed male gives you the options of exciting big wolves, tigers, or panda bears, among others. But you lose almost everything to affect the appearance. In fact, whoever you like, you see any other barbarian in the game. And frankly, the barbarian interprets the lake. A flying elf becomes an “ammo guy” and becomes a “poisoner”. I need a female character to watch over me while I play, but I don’t want someone to call me “her” or someone to try to play with me.

Dryads and humans offer slightly better visual customizations, but none have the ability to cross race. Each type of function ends up having special features, and there are many options when it comes to making notes. Maybe I’m just setting the bar too high, comparing this game character classes to Anarchy Online, which gave the option to choose almost every kind Sure, choosing certain race and class combinations could create character obstacles, but then that was part of the challenge in rolling, let’s say, a terrible doctor.

But here in Perfect World, it’s pretty much stuck with people choosing if you want to fight with a certain class, and go with the untamed if you want to have a tank. There is no variety here to choose interesting. I mean, why can’t I make a female tank? I could be in WoW or AO. Oh right This is not WoW or AO. This is a cheap wannabe.

Have you already sucked the joy out of this succulent mass of MMORPG goodness?

Here we run into the biggest problem of the game. As in customizable people are not very customizable at all unless you spend money through Zen (think of it as avirtual currency) to buy clothes. Coming into the game, it’s quickly clear how everyone is just like everyone else, even if they’ve worked differently. This also shows how many people are just trying to get freebies. So while the locations look great, the characters look like walking masses of clones.

Problem number two is, the first part of the tutorial game involves minimal combat, and a lot of looking around to use the tools on the table and the circle. The rest of the fight is dull, and the fight itself is very well stocked. The music doesn’t help, as even the fight time music is soft and mellow. It is never a sieve, and I think it is more. But in every attempt I made to run the missions, I end up falling asleep because of the relaxing background music. I think Vivaldi’s point is not to convince me to log off and go to bed.

At least I’m trying to report a “compelling story”. In short, the gods created a whole bunch of stuff. Then one day they didn’t want to do what they did. They said, “Oops,” and hit the reset in true biblical flood style. Of these nations of darkness, the gods kept a few nations in a place like an ark, and those nations grew and developed without rest for a thousand years. (Man, talk about amazing writing. It’s so epic and biblical.) But then something evil that seems to breathe water decides to show up and invade the perfect world. Now is the time when the three nations unite and explain their differences. Now is the time when, theoretically, the player will take up this unfolding story by playing parts instead of rolling the stat. Now is the time, the perfect world! (Inserted crash, powerful music by Dvořák here).

But the problem with the RPG element in this game is the same as most online< /a> RPGs, in that none of the players involved are trying to spend a lot of time on the RP. No matter which side you pick, you’re pretty much running around trying to join circles so you can kill things. As in most MMORPGs, the chat world is full of text messages, “Work 24 Barb for a bloody mission in the valley of the depressed chests.” That’s fine for me, and I play with it in games like Anarchy Online and >Saga of Ryzom by only answering questions that I know the answers to or when someone asks for a character in my class and level.

However, the population of Perfect World seems to be filled with children, so every other line between requests for support or the team is “F0CK j00 N00Bs 1N UR 45535! Pl4y and 5hut up!” No, I say, every other line, all night. Frankly, he didn’t encourage me to try to play the role of a shy, young kitsune who was new to the world. In fact, it made me want to leave sooner.

The designs in graphics and characters are brilliant, and with so many other points to soften the beast, I feel that only is a fair show. the designers have made the world exquisite with some really amazing special graphic effects for the world, and for the spells. Especially impressive was the solar lens flare effect, which occurs when you look close to the sun with the player’s camera. There is also a slight effect from this album, but it is never blind, so I do not see it as something that fights awkwardly.

Rather, the method of fighting makes the fight inconvenient. There is no magic queue or rush system. You just click on the button and wait until the built-in timer for the action goes down. That’s one timer to run, and one timer to cool, and no queue. Oh, hey, it’s dull. And again, with the addition of clicking buttons with slow and gentle music, the experience is enough to knock players into doing something else besides playing in this perfect world.

And when it comes to enemies, all the random “Chex mix” bad guys from old fantasy games. So the gnome wanders the countryside through giant scorpions and flame-walking dudes. One of the selling points of the hunter is supposed to be taming me and in the game training some animal be my pet, just be one step below me. So, before I can use it in pets, I will be able to fight with it alone? What, then, is the use of having silly things as a luxury?

And another feature that seems cool is ending up empty. Some creatures can be turned into animals, and others can be lost to players. This only sounds cool in theory, but since every character can buy a flying tool, the point seems to be little a> to ride around someone else around the earth to deal with threats when he wants to and can avoid those problems. It can also carry a character, but again, doubling this ability seems pretty pointless, except as a way to high character to carry slower flying low level characters. And apart from that, it looks silly.

So, bottom line, if you could judge it on the graphics alone, Perfect World would come out big. But with a lack of variety, a poor gaming community attitude, a flawed battle system, and sleepy music, visiting this virtual world quickly becomes less than a perfect gaming experience.

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